/* Estado visual aislado del corredor histórico.
   last_work no está de pie ni vuelve a competir: conserva una zancada real en
   gris, inmóvil, para representar el último trabajo terminado sin sugerir que
   el agente sigue avanzando. Este fichero se carga después del estilo base para
   no acoplar el contrato de estado al layout compacto de las calles. */
.refresh-race .refresh-lane[data-work-state="last_work"] .runner-standing,
.refresh-race .refresh-lane[data-work-state="last_work"] .runner-pose-ready,
.refresh-race .refresh-lane[data-work-state="last_work"] .runner-pose-set,
.refresh-race .refresh-lane[data-work-state="last_work"] .runner-pose-go,
.refresh-race .refresh-lane[data-work-state="last_work"] .runner-run-b,
.refresh-race .refresh-lane[data-work-state="last_work"] .runner-run-c,
.refresh-race .refresh-lane[data-work-state="last_work"] .runner-finish-win,
.refresh-race .refresh-lane[data-work-state="last_work"] .runner-finish-lose {
  display:none!important;
  animation:none!important;
}

.refresh-race .refresh-lane[data-work-state="last_work"] .runner-run-a {
  display:block!important;
  animation:none!important;
  opacity:1!important;
}
